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Guild Wars – PvP – Ranger / Paragon – Noxious Chucker

28 Dec 2007 | Flash, Guild Wars |  4 comments

Noxious Chucker


Template code
Skills – OgkkcRYa5emEQmZoQW8mvxsxvmAA
Equipment – Pk5RR/6nBlaGqnW9rQhXQ90YjXQDLziXQZRngXQDr5hXQbB

Equipment Set Up
Insignias – Full Scout Set
Runes – Superior Vigor, Minor Expertise, Minor Wilderness Survival, x2 Rune of Vitae
Weapon – Sundering Spear of Defense (Damage +15% while Health is above 50%)
Off Hand – Motivation Shield ([+30 Health] [Armor +10 vs. Piercing damage])

Noxious Chucker
1. Barbed Spear:
Bleed ’em from a distance, chuck Maiming Spear immediately. Also chuck this straight away after Stunning Strike-ed one’s hapless victim. Cover any Conditions with Barbed Spear.

2. Maiming Spear:
Make ’em crawl! Target must be Bleeding though. Cover Crippled Condition with Barbed Spear.

3. Stunning Strike:
Mainly used to suppress casters. Quite hard to utilize when more than one condition removal exist in opposing team. Cover Dazed Contition with Barbed Spear.

4. Remedy Signet:
Irritating conditions, be gone! Be wary when there are interrupters around. Mesmer Hex Spell Ignorance will make one cry.

5. Troll Unguent:
Stay alive using this one. Three (3) seconds activation time is a lot, use wisely.

6. Apply Poison:
Make ’em suffer! Keep this activated always.

7. Natural Stride:
Chase down fleeing mofos, flee away from nasty mofos or block attacking mofos. Note: Natural ends if one is Hexed or Enchanted while Natural Striding, but should one is already Hexed or Enchanted, one is able to activate Natural Stride, and it would not be ended, unless one is Hexed or Enchanted again.

8. Resurrection Signet
XXX is dead! Please rez XXX

Step by Step Guide to play a Noxious Chucker:
1. Apply Poison before battle, keep it up always
2. Pick a target, a caster
3. Inflict target with Poison
4. Chuck Barbed Spear when Adrenal fully charged
5. Immediately follow up with Maiming Spear
6. Cover target’s Bleeding and Crippled condition with Poison
7. Stunning Strike when it’s Adrenal is fully charged
8. Make sure target is Condition-ed before attempting Stunning Strike
9. Cover target’s Dazed with Poison
10. Natural Stride if need to flee, chase or block incoming attacks

Caster Suppression:
Able to put a single caster out of commission once Daze is applied onto said target caster.

Health Degeneration:
Able to keep -7 Health Degeneration applied on a single target, or spread among a few nearby targets if performed properly.

Speedy Defense:
Able to move 33% faster and have a 50% to block incoming attacks, with a downtime of five (5) seconds if Natural Stride does not end prematurely.

Totally unable to remove hexes by oneself. Approach a fellow Mesmer or Monk team.

Can’t do much against targets who loves to block. Switch targets.

Low Damage Per Second (DPS) Output:
Damage Per Second
Noxious Chucker
The Noxious Chucker’s strength does not lie in high spiking damage, but relies more on the ability to keep a target at -7 Health Regeneration and casters suppression.

Tested in
Random Arenas
YouTube Flash Videos


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Deimos Asks
Any questions?


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  1. 28th December 2007 
    10:59 am         

    said the following:

    first time here.. loaded with games info 🙂

    btw, love this comment icon :mrgreen: :mrgreen:

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  3. 28th December 2007 
    11:05 am         

    Deimos Tel`Arin
    said the following:

    Hello there! :mrgreen:
    I have been a PC gamer since 1990, so that explains the “loaded with games info” thingie. 😛

    Glad to hear that you love these comment icons. 😳
    Pelf 😳 them too. 😳

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  5. 25th January 2008 
    11:04 pm         

    said the following:

    Nice build here! It’s great to meet another blogger and fellow GWs player! I’m more of a PVEer myself, but it’s still a great game either way. :mrgreen:

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  7. 26th January 2008 
    11:10 pm         

    Deimos Tel`Arin
    said the following:

    Thanks. Its a lame build that I run just for kicks. 😆
    Never expect to run into a fellow blogger and GWer! 😀
    I used to PvE often but now I only have time for PvP. 😛