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Hellgate@IAHGames – Patch 0, 0.1 Live

22 Nov 2007 | Flash, Hellgate : London |  Comments Off on Hellgate@IAHGames – Patch 0, 0.1 Live

So it is finally here, the agonizing long wait for the famed Patch 0 and Patch 0.1 is finally over it seems. South East Asian Hellgate : London players are finally able to escape the dreaded beta server and finally experience the retail build, with their characters intact!

Besides that, all existing characters also received the 3 event items as a compensation from IAHGames. Not bad, I reckon. I much prefer these 3 event items than the extra 1 month subscription, which I deemed to be useless.

Burning Head, Arms and Zombot

Here is a screenie of my Hunter Engineer with the following items:
– All Hallow’s Visage (Helmet)
– Fawkes’ Flameguards (Arm Covering)
– Zombot (In-game Pet)
The official announcement by IAHGames:

[IAH News] Patch Notes Update & Goodies Galore!


Dear Gamers,

We are pleased to announce that Patch 0 & 0.1 has been implemented into our servers successfully.

In light of the recent delay of the patch implementation in our servers, we are thrilled to announce that we will be providing all gamers with 3 special items from the Halloween & Guy Fawkes events as compensation and as a token of appreciation for their continued support and understanding.

Players will find these items in their inventory upon logging in if they have sufficient inventory space.

All Hallow’s Visage (Helmet)

Fawkes’ Flameguards (Arm Covering)

Zombot (In-game Pet)

Please note that this initiative is only available from 22 November 2007, Thursday – 27 November 2007, Tuesday, 0700 hrs (GMT+8). New characters created after this period will not receive the above-mentioned items.

Below is a consolidated list of patch notes and changes made to your account after the implementation of the patches.

(Patch Notes Disclaimer: We make every effort to include all upcoming changes in our patch notes, but please be aware that occasionally changes are unintentionally omitted)

Buddy Lists
Much better and easier ways to organize your friends!

Guilds (available at a later time)
While only subscribers can start one, anyone can join a guild. Special name colors and tags on characters show their affiliation.

Buddy and Guild Chat

Special chat channels so you can keep your conversations clear.

Bigger Levels in Nightmare Mode

These increase the time players get to spend in each area, giving the game a more expansive feel at higher difficulty levels.


Players can both duel and elect to enter free-for-all PvP Mode. To duel, a player invites the person they wish to duel into a group, and heads into an adventuring area. Duelers, then right-click on the portrait of the person they wish to duel and select the Duel option from the displayed list. Dueling can only take place outside of Underground hubs.

Players can also choose to enter into PvP mode which means they can be attacked and harmed outside of Underground hubs by anyone else that has chosen to enter PvP mode. That is, those in PvP mode, must always be ready for PvP. This is a way to have wide-ranging free-for-alls, or create your own “friendly-fire” way of playing the game.

Tuned Game Progression

Level and monster progression is more thematic in nature. While this does not affect the overarching layout of the world map, it does make each act feel more defined and focused.


We’ve added loads of additional details on the people and places in the game through various NPCs in the world. This definitely helps make the stations feel more alive and provides players with more of the back-story.

More Quest Information

Quest NPCs do a better job of getting you prepared to know what you’re fighting and why. The overall story flows much better, the named demons that are encountered are given more story weight, and players gain a much better sense of overall direction.

NPC Tweaks

The vocal responses given by NPCs have been tuned so that they tend more towards the serious and “normal”, reserving the twisted commentary for specific player characters or in rare moments for the general populace.


These are long-term goals for players. The player starts with a few new goals in an Achievement Log. These can be as simple as slaying a certain amount of specific demons to something as difficult as completing quests without the benefit of armor! Players uncover new goals as they start to meet the requirements of that achievement. For example, after 50 zombies have been slain, an “Achievement Unlocked” message displays on the screen. Checking the Achievement Log shows how many zombies must be eradicated to complete the achievement. Achievements are meant to be long-term goals that everyone can shoot for. Some are simple while others are extremely challenging!


Various improvements have been made to the UI & memory usage, thus increasing client stability and reducing ‘memory exhausted’ issues.

Elite Mode (available at a later time)

This is for those players that always feel a game is too easy. The demons are tougher, deal out more damage, move faster, travel in larger groups, and have more champions at the ready. Numerous tweaks to the overall balance and progression of the game make this an extremely challenging mode.

Elite Mode is currently unavailable to players but will be available to both Subscription & Non-Subscription players at a later time.

– Team HGL

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